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Thursday's Performance Driving Warez: The anatomy of a curve ---sponsored by Icy Hot Stunaz!

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Old 05-03-2001, 08:01 AM
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Default Thursday's Performance Driving Warez: The anatomy of a curve ---sponsored by Icy Hot Stunaz!

<img src="http://pictureposter.audiworld.com/13173/turn.jpg">The anatomy of a corner

You want to straighten out the corner. The larger your arc through the corner the faster you can go through.

Braking. Point "B" in the picture is the braking zone while the car is going straight. All braking should be finished in a straight line then your foot is back on a constant throttle before turning into the corner.

Turn in. Point "I" is your entry into the corner starting at the outside edge of the track. You should have a steady steering angle and a constant speed to the apex.

Apex. Point "A" is where you are closest to the inside edge of the corner. The proper apex is usually not in the exact middle of a turn, but a little "late." Hitting the apex right determines how fast you can exit the corner. From the apex you should begin unwinding the steering and adding power as you now have available adhesion for accelerating.

Turn out. Point "O" is the exit from the corner on the far edge of the track. At this point the steering wheel should be straight and you should be on full power.

If you turn in too late you won't be able to straighten out the corner as much as possible so you will be slower through the corner. If you turn in too early you'll hit the apex too early and you'll run out of track before you get to the turn out (you tried to straighten the corner too much.) As you can see turning in too early can be bad because you can get yourself in a situation where you have to turn in more after the apex where you should be unwinding the wheel. If you're at maximum adhesion you have nothing left for turning. It's important to know that you hit the apex correctly.

If you have a series of curves to go through (S-curves) you want to be sure you're set up correctly for the last one so you can have the most speed going onto the straight at the end. This means you have to "give up" the first corner to get set up correctly for the last.<ul><li><a href="http://www.geocities.com/icyhotstunaz/index.html">Visit our sponsor: Icy Hot Stunaz &lt;--- They're Hot!!! NOTTTT!</a></li></ul>
Old 05-03-2001, 08:09 AM
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Default It all comes clear to me now.

Thanks Stunaz
Old 05-03-2001, 08:35 AM
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Thats what makes GT2 (and soon GT3) so much fun... It really is a driving simulator.
Old 05-03-2001, 08:39 AM
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somebody should punch those kids in the face...
Old 05-03-2001, 08:48 AM
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Default Vote for them HERE!!!!!!!

<ul><li><a href="http://www.hotornot.com/r/?eid=ELKQBZ&key=WDB">http://www.hotornot.com/r/?eid=ELKQBZ&key=WDB</a</li></ul>
Old 05-03-2001, 08:58 AM
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it's "StunTaz" ... big difference..
Old 05-03-2001, 09:40 AM
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and you should ALL email them at icyhotstunaz@hotmail.com, tell them what you think of them!
Old 05-03-2001, 10:20 AM
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Default WRONG, sorry but the picture is incorrect. . .

The pic shows a late apex line. Which is not always the fastest way through a corner. Assuming the portion of track befor the corner is straight. . .and the portion after the same. . .late apexing is not the fastest way through the corner.

The fastest way through the 90 degree corner (given the conditions I stated above) is a CONSISTANT RADIUS ARC.

"Turning into the corner too early puts the car on a very large radius in the first part of the corner. Late in the corner, however, it takes a tight radius to keep the car on the racetrack.

Turning into the corner too late requires a tighter radius than if the corner were properly done (consistant radius arc), but it results in having extra room at the exit of the turn."

- Going Faster, Mastering the Art of Race Driving
- The Skip Barber Racing School

Feel free to follow-up with any questions.

Take care,
Old 05-03-2001, 11:16 AM
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So are these kids (&lt;--queers) really in a band or something?? They live in Stephens County,GA.
Old 05-03-2001, 09:05 PM
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yes I know, however I am not proficient in drawing bezier curves yet so by hand had to do!
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